Edgeville Release and Herblore Development: High/Low Alchemy Added

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Mod Tyluur

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The following updates have been applied by Mod Alycia:


- Edgeville

Edgeville has officially released! You can now use the bank booths, enter the dungeon, take on Hill Giants, Skeletons, Chaos Druids, or if you're brave enough.. the Black Demons! There is still more work to be done on this particular region, so hold off your "this doesn't work!" bug reports just for now :smiwe:

- Herblore

Herblore has begun development thanks to @Hawthorne and @chesh! The next big region unlocks will be Taverly and Catherby, so once we have Druidic Ritual added to the game, you can expect to start your Herblore training :)

- High/Low Alchemy


These spells have been added to the game and are now usable, provided you have the runes and Magic level required!

- Other patch notes


- Fixed an issue with item options not working correctly, for example, using the "Locate" option on talismans
- Fixed an issue with Lifepoints not updating immediately
- Fixed an issue with the spinning wheel tick rate
- You can now reset the XP counter on fixed mode thanks to @Andreas
- Added total level/combat level milestones, thanks to @Andreas
- Level 20 Dark Wizards will now use Earth Strike
- You can now polish buttons
- Added spawns to Draynor Manor
- Fixed an issue with skin colour changing
- Run energy and restoration has had their algorithms improved thanks to @eocene
- The western draynor border guards are now open
- Fixed a critical issue with Runecrafting experience
- Added charm drops to monsters that were missing them
- Fixed an issue with picking up items on tables
- Gunthor the Brave is now the Chieftain and is no longer attackable
- You can now mercy-kill the Dying trees in Varrock
- Improved drop table efficiency, thanks to @eocene
- Added a scaling chance for multiple runes, thanks to @eocene
- Fixed an issue with monsters still attacking you on death
- Added the rare drop table, megarare drop table, uncommon seeds drop table, gems drop table
- Added the brass key door
- Monster definitions have been defined for: Hill Giants, Black Demons, Chaos Druids, Skeletons, Zombies, Hobgoblins


Over the course of the next couple of weeks, my focus will be on improving gameplay as well as filling out the regions we have added. A lot of the regions we have "unlocked" have only seen major bits of content added (shops, spawns, monsters), so I'll be taking the time to carefully go through them and making sure tiny interactions are added properly. This focus will interchange with work on the Discord bot, which I plan to use for things like highscores, drop table searching, and more. Keep tuned, and thank you @Git Contributors for all of your hard work!
 

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