Slayer Batch 2 Released: New Poison Mechanics and Refined Monster Aggression in 2011Scape

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Please enjoy this compilation of the recent updates to 2011Scape!

Slayer, batch 2

Slayer, batch 2 has arrived! With this update comes some massive improvements and additions to combat.

The first notable addition is poison. You'll now find that monsters that we have in-game that have poison attributes will now poison you, requiring you to locate an antipoison if you don't have one!

The next major improvement is the way monster aggression works, it is now more fine-tuned, less intrusive and buggy, and works almost identical to how RS works. This of course still needs a bit of work, but that will come in time!

Finally, Vannaka is now available! While we're still sorting out how slayer points will work (keep an eye out for batch 3!), you can now talk to Vannaka to get better tasks such as moss giants, green dragons, cockatrices, pyrefiends and more.

Fremmenik Slayer Dungeon

You can now enter the Fremmenik Slayer Dungeon! Inside, you will find cave crawlers, pyrefiends, and cockatrices. The rest of the monsters will be added in batch 3!

Wilderness

With a massive job well done by @Pixel, the wilderness is now open for business! In this dangerous area, you'll be able to get into the Abyss, fight Green dragons, take on the Mage Arena, or take on other players! PvP is still untested (and safe for now, as losing items on death is still not added) so be sure to report any issues you may find.

Farming, batch 2

Farming, batch 2 is now live with major thanks to @eocene! In addition to loads of improvements to batch 1, you are now able to grow regular trees, fill sacks & baskets, have flowers protect allotments, fill watering cans, create and plant scarecrows and plant calquat trees!

Teleportation

With major thanks to @Andreas, most jewelery teleports will now work!

Improvements

While we've seen tons of new content, we have a massive amount of improvements as well! Take a look below..

Fixed a problem with plant lives, thanks to @eocene
Plant cures no longer work on trees, thanks to @eocene
Ice Giants, and Warriors are now killable, thanks to @Kevin
Added ranged weapon sounds, thanks to @Hawthorne
Added support for broad arrows, and broad bolts
Added support for Super and regular Antipoison potions
Added poison spider, and poison scorpion definitions
Added attack styles to monsters, so that they are using their correct combat formula
Fixed a critical issue with combat formulas, most bonuses were reading from the wrong place (this fixes a lot of issues with ranged, specifically)
The Slings attack range is now extremely short
Added light sources (specifically candles for now)
Added Lumbridge Swamp Caves
Fixed the animations for Ghosts
You can now slash webs across the world, thanks to @Pixel
Fixed an issue with animations performing before reaching an object (specifically mining, farming)
Added spawns for Seers, Fremmenik areas
Fixed an issue with empty results from Mystery Boxes
You can now use the spinning wheel in Seers Village, thanks to @Hawthorne
Fixed an issue with Beefy Bills calculations, thanks to @Hawthorne
Changed the login screen slightly to be more clear on how to create an account on 2011Scape
 

Disclaimer: 2011Scape is an independent, fan-made project developed for educational purposes only and is not affiliated with, endorsed by, or in any way officially connected with Jagex Limited or any of its subsidiaries or its affiliates. The official RuneScape website can be found at https://runescape.com. The name 'RuneScape' as well as related names, marks, emblems, and images are registered trademarks of their respective owners.

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