Varrock Unveiled: New Shops and Improved Animation Mechanics

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Mod Tyluur

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The following updates have been applied by Mod Alycia:

- Rune Mysteries You can now complete the Rune Mysteries quest! Once you have done so, you will have access to the essence mines, and the Runecrafting skill!

- Dwarven Mines

The spawns and subsequent shops for the Dwarven Mine have been added! You can now go purchase yourself a better pickaxe, or check out the mining spots

- Added entity collision checks for NPCs.
-> In RuneScape, npcs can't actually walk through each other or through players. I added a simple check to make sure this wasn't the case anymore

- Al-kharid spawns have been added thanks to @Kevin
- Fixed an issue with Varrock General store not being an actual general store
- Fixed some broken spawns in Lumbridge
- Fixed an issue with teleportation causing invisibility to other players
- Fixed an issue with magic spells being castable, and if not, nullify your current autocasted spell
- Fixed a problem with mining animations and facing objects thanks to @eocene
- Fixed some issues with potions and firemaking thanks to @chesh
- Fixed an issue with username validation thanks to @chesh
- Fixed an issue with running away from an npc if you had auto-retaliate on
- Added much more item metadata, and added flags for removing beards, arms, hair and other various information such as destroy messages- You can no longer trade untradeable items
- Coins now show up in the wealth transfer bit of trading
- Added more thieving functionality thanks to @eocene
- Fixed an issue with moving while burying bones
- Added essence mining- Fixed an issue with standing up while resting
- Fixed an issue with smelting being 2 ticks too long


--- More updates to come today include NPC definitions for the new spawns added (scorpions, king scorpions, guards, etc...), stay tuned!
 

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